Tips Tricks And more for Newbie Clashers
- Triglon
- Mar 2, 2017
- 3 min read
Have you ever played Clash Royale and rage quit after every battle because you lost? Well I have and decided I'm going to help all you guys out with some decks new tips all right here.
Right here are some of the main card types you will want to know about. I will go in depth about some that may not be on here don't worry i will explain everything

Lets start first with the basics .
Spells: They are you defense against Hordes, Ranged Damage, Specials, some times Barracks, and last Air units.
Some examples of cards of spells are:
Fire Ball

Poison

Arrows

Clone

Lightning

Mirror

Zap

Rocket

Freeze

Rage

barrel Goblins

And last
Tornado

Those are all the spells I would suggest using out of these rage or lightning, the fireball, tornado, mirror, zap, and arrows any one or two of those will help you in a deck.
Now lets move onto defensive units
Defensive units: Units that protect you from attacks on your towers from either tanks of offensive units.
Here are the defensive units:
The Witch

Bomber

Knight

Archers

Bowler

Giant Skeleton

Baby Dragon

Minions

Mega Minion

Ice golem

Mini Pekka

Skeleton Army

Guards

Ice Spirit

Goblins

Spear Goblins

Dart Goblins

Executioner

Skeletons

Barbarians

Use these cards to defend your towers from any big blows whether its a tank or just Elite barbs. The main defense i would suggest are the executioner, the witch, the mega minion, the bowler, barbarians, and the giant skeleton.
Now what most of you have been waiting for the Tanks or what I call them non distracted offense .
Tanks: These guys go for the buildings most of the time whether it's the archer or crown tower or the defensive building people put up for defense against them. You better watch out for these guys. If they just take even the slightest hit on your tower it's a massive loss. What most people with tanks do what is called building up meaning they put a tank down and put tons of troops behind it to help defend it while you attack it. Sometimes tanks don't go directly for the tower some of them deal great damage but can easily be taken out.
Examples of tanks are:
Giant

Royale Giant

Hog Rider

The Golem

Pekka

Dark Prince

Prince

Those are the Tanks the ones I would suggest using are the giant, the royale giant, and the hog rider. Just letting you know most people use these so they will be ready for these tanks because they are what they call the common tanks but if you work with them you will be amazed by how powerful they are so don't give up on them next up is.
Ranged Troops: Usually these are defensive but not for tanks but for air attacks. They are also good at attacking buildings that are in range but can't hurt your troop.
Some examples:
Musketeer

3 Musketeers

Wizard

Archers

Witch

These are you ranged troops they help you out a lot. I would recommend musket, witch, and wizard you will only need one of these in your deck otherwise your at a loss in the game. Ranged troops can cost 4 elixir to 9 elixir.
Now what lets get more on the defense for tanks that's right.
Defensive towers: These are your main defense against tanks they help defeat the main three tanks the giant, the royale giant, and the hog rider.
Examples:
Inferno Tower

cannon

Bomb Tower

Tombstone

Barbarian Hut

Furnace

Goblin Hut

Mortar

Xbow

Tesla

These are you Defensive buildings. The main one's I would suggest are the cannon, tombstone, furnace, and inferno towers. Remembe,r these are your best defenses against tanks.
Now onto our last subject.
Air offense and Hordes: Air offense are your best attacks on towers if you can get them there and hordes are a bunch of one main troop that mostly can easily be countered.
Examples
Minion Horde

Goblin Gang

Skeleton army

And those our your hordes and air offense
I know what your thinking. I didn't include legendary's. I have a post on that out right now and I will also be creating a post about stats so check that out too!
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